Nashwa Hamido Nashwa H. N. Hamido
Marketing Artist & Product Designer
I make the art that makes games impossible to scroll past, and design and build the digital products people love to use. Two crafts, one goal: things that look striking and work beautifully.
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About Me
Who am I?
I started in graphic design and grew into senior marketing art for studios like Meta, YAGER and FunRock, making key art, trailers, cinematics and ad campaigns. During my MSc in Interactive Digital Media at Trinity College Dublin I moved into building products – as project manager and full-stack developer on MODU, an accessible 3D assembly app, and on Atlasphere, a real-time trip-planning web app. I work where art and technology meet, with a focus on making things clear and accessible.
Experience
Education
Languages
Skills
Skills
Contact MeWeb Design & Front-End
Responsive, on-brand websites and landing pages, taken from design all the way through to clean, accessible front-end in HTML, CSS, JavaScript, TypeScript and React.
Mobile App Development
Cross-platform mobile apps built end to end with React Native (Expo), from UI design and gamification to real-time 3D features and backend integration.
UI/UX Design
User-centred interfaces and flows, from research and wireframes to interactive prototypes in Figma, built on shared design tokens and reusable components.
Game Marketing Art
Campaign key art and promotional visuals for games, from hero key art and store or launch assets to seasonal event artwork and ad creatives that stay on-brand across every channel.
Motion & Videos
Key art animation, trailers and social video that bring marketing art to life, with motion graphics and editing done in After Effects and Premiere Pro.
3D & Cinematics
Staged in-engine cinematics, 3D scenes and product renders, built in Unreal Engine, Maya, Blender and KeyShot for striking promotional shots.
Illustrations
Original illustration work across projects, from marketing and seasonal event pieces to iconography, characters and concept sketches for key art as part of the production pipeline.
Branding & Social Media
Brand-consistent social campaigns and ad sets, with typography, banners and platform-ready creatives that carry one cohesive visual identity.
Toolkit
How I make things
Hover a skill above to see the tools behind it.
Art track
Marketing art, motion and cinematics
Sketch & Paint
- Photoshop
- Illustrator
- Animate
3D & Scenes
- Maya
- Blender
- ZBrush
- 3ds Max
- KeyShot
Motion & Edit
- After Effects
- Premiere Pro
Engine & Cinematics
- Unreal Engine
- Unity3D
- Oculus
Product track
Design, build and ship digital products
Design
- Figma
Build
- HTML5
- CSS3
- JavaScript
- TypeScript
- React
- React Native
- Expo
- WordPress
Data & Backend
- Node.js
- SQL
- Supabase
- MySQL
Ship & Manage
- Git
- Jira
- Trello
- Asana
- Notion
AI
Speeding up exploration and builds
Images & ideas
- Midjourney
- Adobe Firefly
- Nano Banana
- GPT Image
Code & writing
- Claude
- GitHub Copilot
- Cursor
Portfolio
Contact Me