Nashwa Hamido Nashwa H. N. Hamido

Marketing Artist & Product Designer

I make the art that makes games impossible to scroll past, and design and build the digital products people love to use. Two crafts, one goal: things that look striking and work beautifully.

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Illustration of Nashwa working at her desk

About Me

Who am I?

I started in graphic design and grew into senior marketing art for studios like Meta, YAGER and FunRock, making key art, trailers, cinematics and ad campaigns. During my MSc in Interactive Digital Media at Trinity College Dublin I moved into building products – as project manager and full-stack developer on MODU, an accessible 3D assembly app, and on Atlasphere, a real-time trip-planning web app. I work where art and technology meet, with a focus on making things clear and accessible.

10 Years of Experience
15+ Projects & Titles
10+ Studios & Clients

Experience

Senior Marketing Artist · AdLiven Remote / Dublin, IE · Aug 2025 to Present
Senior Designer · PixelHelix Remote / Berlin, DE · Oct 2024 to Mar 2025
Marketing Artist · Meta Reality Labs Remote / Berlin, DE · Aug 2022 to Aug 2024
Marketing Artist · Yager Development Berlin, DE · May 2019 to Jul 2022
Graphic Designer · FunRock Games Remote / Stockholm, SE · Oct 2017 to Feb 2018
Graphic Designer · Technology Resources EST Alexandria, EG · Jun 2016 to Jun 2017

Education

MSc Interactive Digital Media Trinity College Dublin, Ireland · 2025 to 2026
BFA (Hons) Visual Communication Alexandria University, Egypt · 2011 to 2016

Languages

Arabic Native English C1 German B2 Italian A2

Skills

Web Design & Front-End

Responsive, on-brand websites and landing pages, taken from design all the way through to clean, accessible front-end in HTML, CSS, JavaScript, TypeScript and React.

Mobile App Development

Cross-platform mobile apps built end to end with React Native (Expo), from UI design and gamification to real-time 3D features and backend integration.

UI/UX Design

User-centred interfaces and flows, from research and wireframes to interactive prototypes in Figma, built on shared design tokens and reusable components.

Game Marketing Art

Campaign key art and promotional visuals for games, from hero key art and store or launch assets to seasonal event artwork and ad creatives that stay on-brand across every channel.

Motion & Videos

Key art animation, trailers and social video that bring marketing art to life, with motion graphics and editing done in After Effects and Premiere Pro.

3D & Cinematics

Staged in-engine cinematics, 3D scenes and product renders, built in Unreal Engine, Maya, Blender and KeyShot for striking promotional shots.

Illustrations

Original illustration work across projects, from marketing and seasonal event pieces to iconography, characters and concept sketches for key art as part of the production pipeline.

Branding & Social Media

Brand-consistent social campaigns and ad sets, with typography, banners and platform-ready creatives that carry one cohesive visual identity.

Toolkit

How I make things

Hover a skill above to see the tools behind it.

Art track

Marketing art, motion and cinematics

  1. Sketch & Paint

    • Photoshop
    • Illustrator
    • Animate
  2. 3D & Scenes

    • Maya
    • Blender
    • ZBrush
    • 3ds Max
    • KeyShot
  3. Motion & Edit

    • After Effects
    • Premiere Pro
  4. Engine & Cinematics

    • Unreal Engine
    • Unity3D
    • Oculus

Product track

Design, build and ship digital products

  1. Design

    • Figma
  2. Build

    • HTML5
    • CSS3
    • JavaScript
    • TypeScript
    • React
    • React Native
    • Expo
    • WordPress
  3. Data & Backend

    • Node.js
    • SQL
    • Supabase
    • MySQL
  4. Ship & Manage

    • Git
    • Jira
    • Trello
    • Asana
    • Notion

AI

Speeding up exploration and builds

  1. Images & ideas

    • Midjourney
    • Adobe Firefly
    • Nano Banana
    • GPT Image
  2. Code & writing

    • Claude
    • GitHub Copilot
    • Cursor

Portfolio

Contact Me

Let’s Talk!